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Though beloved as Dogmeat and even Pariah Dog, the player may very well be pushed to hate all dogs given enough encounters. Attacking in packs and regularly taking their opponents down with leg attacks, dogs can be more than a minor nuisance. The statistics here can be applied to any form of canine, such as dogs, wolves, coyotes, or any other type.

DogEdit

A typical dog, wolf or large coyote. They hunt in packs and surround foes before attempting to take them down.

  • HP:
  • AC:
  • DT: None
  • Rad Resistance:
  • Weapon:
  • Combat Skills:
    • Melee:
  • Speed:
  • Combat Sequence:
  • Skills:
    • Athletics:
    • Investigation:
    • Sneak:

Alpha DogEdit

Dogs, wolves and other canines are pack animals by nature, and there is always a strongest among them. Typicly there is one alpha male and one den mother in every pack that are stronger and larger then the rest.

  • HP:25
  • AC:19
  • DT: None
  • Rad Resistance: 20%
  • Weapon: Fangs, 1d6+6 (+12 attack)
  • Combat Skills:
    • Melee: +12
  • Speed: 8
  • Combat Sequence: +6
  • Skills:
    • Athletics: -2
    • Investigation: +6
    • Sneak: +2

PupEdit

These statistics represent an imature dog. They are considerably weaker but can still be a nuicance.

  • HP:8
  • AC:16
  • DT: None
  • Rad Resistance: 10%
  • Weapon: Fangs, 1d6 (+5 attack)
  • Combat Skills:
    • Melee: 5
  • Speed: 6
  • Combat Sequence: +2
  • Skills:
    • Athletics: 0
    • Investigation: +5
    • Sneak: +5

Dire WolfEdit

These mamoth hounds have grown considerably larger due to radiation and mutations. Beware, nearly the size of a horse these beats are to only be combated by the most fearless or foolhardy. The are often surrounded by more powerful dogs themselves, if not an entire pack of dire wolves (heaven forbid)

CyberdogEdit

Cyberdogs, also called Cyberhounds, are dogs with at least one mechanical part and one organic part. Their physical and mental abilities have been modified robotically and cybernetically, creating a kind of canine-robot hybrids. For all game statistic purposes, they are considered both animal and robots.

Bestiary
Abominations Deathclaw | Floater | Nightstalker | Plants | Tunneler | Trogg
Animals Bighorner | Brahmin | Canines | Gecko | Gila | Lakelurk | Mirelurk | Rodents | Yao-Gui
Ghouls Feral | Reaver | Glowing One | Marked Man
Insects Giant Ants | Bugs | Cazador | Death Jacket | Leech | Lightbulbs | Mantis | Radroach | Radscorpion | Stalker
Robots Eyebot | Mr. Handy | Robobrain | Securitron | Protectron | Sentrybot | Turret
Super Mutants First Generation | Second Generation | East Coast | Marked Man | Nightkin
Wageman's Fallout PnP
Rules Character Creation | Skills | Perks | Lesser Perks | Traits
Armory Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown
Gear Items | Chems and Consumables | Food and Water | Skill Books | Crafting
Bestiary Abominations | Animals | Ghouls | Insects | Robots | Super Mutants
Reference Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma

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