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Fallout PnP

FOPNP/WCR Optional Rules

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Movement Edit

Walk: 1 hex per AP

Jog: 2 hexes per AP

Run: 3 hexes per AP

Movement and Combat Edit

The faster you move, the less accurate you are in melee or ranged combat. This penalty is applied during any turn when the character moved faster than a walk.

Jog: -50% to ranged attacks/-25% to melee attacks

Run: -100% to ranged attacks/-50% to melee attacks

Combat and Character Stance Edit

Characters shooting from a prone or kneeling position are more accurate and present a smaller target against ranged fire.

Prone: +25% to hit with ranged personal weapons, defensive bonus vs. ranged fire of –25%

Kneeling: +10% to hit with ranged personal weapons, defensive bonus vs. ranged fire of –10%


Characters are easier to hit with melee attacks when in a prone or kneeling position.

Melee attacks against a prone target: +50% bonus

Melee attacks against a kneeling target: +25% bonus

Firing Weapons Beyond Maximum Range Edit

Standing: -03% per 1 hex beyond max range

Kneeling: -02% per 1 hex beyond max range

Prone: -01% per 1 hex beyond max range

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