FOPNP/WCR Optional Rules
From Fallout PnP
Contents |
[edit] Movement
Walk: 1 hex per AP
Jog: 2 hexes per AP
Run: 3 hexes per AP
[edit] Movement and Combat
The faster you move, the less accurate you are in melee or ranged combat. This penalty is applied during any turn when the character moved faster than a walk.
Jog: -50% to ranged attacks/-25% to melee attacks
Run: -100% to ranged attacks/-50% to melee attacks
[edit] Combat and Character Stance
Characters shooting from a prone or kneeling position are more accurate and present a smaller target against ranged fire.
Prone: +25% to hit with ranged personal weapons, defensive bonus vs. ranged fire of –25%
Kneeling: +10% to hit with ranged personal weapons, defensive bonus vs. ranged fire of –10%
Characters are easier to hit with melee attacks when in a prone or kneeling position.
Melee attacks against a prone target: +50% bonus
Melee attacks against a kneeling target: +25% bonus
[edit] Firing Weapons Beyond Maximum Range
Standing: -03% per 1 hex beyond max range
Kneeling: -02% per 1 hex beyond max range
Prone: -01% per 1 hex beyond max range
