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FOPNP/WCR Optional Rules

From Fallout PnP

Contents

[edit] Movement

Walk: 1 hex per AP

Jog: 2 hexes per AP

Run: 3 hexes per AP

[edit] Movement and Combat

The faster you move, the less accurate you are in melee or ranged combat. This penalty is applied during any turn when the character moved faster than a walk.

Jog: -50% to ranged attacks/-25% to melee attacks

Run: -100% to ranged attacks/-50% to melee attacks

[edit] Combat and Character Stance

Characters shooting from a prone or kneeling position are more accurate and present a smaller target against ranged fire.

Prone: +25% to hit with ranged personal weapons, defensive bonus vs. ranged fire of –25%

Kneeling: +10% to hit with ranged personal weapons, defensive bonus vs. ranged fire of –10%


Characters are easier to hit with melee attacks when in a prone or kneeling position.

Melee attacks against a prone target: +50% bonus

Melee attacks against a kneeling target: +25% bonus

[edit] Firing Weapons Beyond Maximum Range

Standing: -03% per 1 hex beyond max range

Kneeling: -02% per 1 hex beyond max range

Prone: -01% per 1 hex beyond max range