FOPNP/WCR Optional Rules
Talk0this wiki
Contents |
Movement
Edit
Walk: 1 hex per AP
Jog: 2 hexes per AP
Run: 3 hexes per AP
Movement and Combat
Edit
The faster you move, the less accurate you are in melee or ranged combat. This penalty is applied during any turn when the character moved faster than a walk.
Jog: -50% to ranged attacks/-25% to melee attacks
Run: -100% to ranged attacks/-50% to melee attacks
Combat and Character Stance
Edit
Characters shooting from a prone or kneeling position are more accurate and present a smaller target against ranged fire.
Prone: +25% to hit with ranged personal weapons, defensive bonus vs. ranged fire of –25%
Kneeling: +10% to hit with ranged personal weapons, defensive bonus vs. ranged fire of –10%
Characters are easier to hit with melee attacks when in a prone or kneeling position.
Melee attacks against a prone target: +50% bonus
Melee attacks against a kneeling target: +25% bonus
Firing Weapons Beyond Maximum Range
Edit
Standing: -03% per 1 hex beyond max range
Kneeling: -02% per 1 hex beyond max range
Prone: -01% per 1 hex beyond max range