Don't let the name fool you, lesser perks are the bread-and-butter of a combat character. While regular perks allow players to perform the extra-ordinary, lesser perks are strictly focused on making your character grow numerically. A player can always opt to spend a Perk as a Lesser Perk. Lesser perks can be exchanged for (3 + INT) skill points.
Weapon Traits[]
A player becomes better suited at fighting by specializing in weapon types. Each weapon has a number of different traits that define it such as grip and damage type. A large number of lesser perks focus around attack and damage bonuses for weapons that have a particular trait.
Each trait can apply to a weapon once, even if multiple traits in the lesser perk apply to the weapon.
Traits include: (1-Handed), (2-Handed), (Ranged), (Melee), (Brawling), (Hand-Thrown), (Rifle-Grip), (Pistol-Grip), (Heavy), (Firearm), (Energy), (Plasma), (Laser), (Explosive), (Shotgun), (Bladed), (Blunt), (Archery), (Pistol-Whip), (Thermal), (EMP), (Internal-Magazine), (Clip-Magazine), (Battery-Mag), (Complex-Magazine), (Automatic), (Semi-Automatic), (Bolt-Action), (Pump-Action), (Revolver-Action), (Leaver-Action), (Break-Action), (Junkyard), (Oddball)
Offense[]
Basic Attack Bonuses[]
Combat-Centric[]
Ranks: 1
+1 Attack with All Weapons.
Melee-Centric[]
Ranks: 1
+1 Attack with (Melee) Weapons.
Range-Centric[]
Ranks: 1
+1 Attack with (Ranged) Weapons.
Firm Grip[]
Ranks: 2
+1 Attacks for (2-Handed) Weapons.
Tactical[]
Ranks: 2
+1 Attack for (One-Handed) Weapons.
Weapon Style Attack Bonuses[]
Rifleman[]
Ranks: 2
+1 Attack with (Rifle Grip) Weapons.
Gunslinger[]
Ranks: 2
+1 Attack with (Pistol Grip) weapons.
Heavy Gunner[]
Ranks: 2
+2 Attack with (Heavy) Weapons.
Grenadier[]
Ranks: 2
+2 Attack with (Thrown) and (Launcher) weapons.
Scientist[]
Ranks: 2
+1 Attack with (Energy) Weapons.
Gun Nut[]
Ranks: 1
+1 Attack with (Firearm) Weapons.
Archer[]
Ranks: 2
+2 Attack using (Archery) weapons.
Barbarian[]
Ranks: 2
+1 Attack with (Two-Handed & Melee) weapons.
Whack em’[]
Ranks: 2
+1 Attack with (One-Handed & Melee) Weapons.
Professional Style Attack Bonuses[]
Cowboy[]
Ranks: 1
+2 Attack for (Revolver-Action), (Leaver-Action), (Pump-Action), (Break-Action), (Bolt-Action), (Brawling), and (Hand-Thrown) Weapons.
Grunt[]
Ranks: 1
+1 Attack with (Automatic & Firearm) and (1-Handed & Melee) and (Explosive) Weapons.
Merc[]
Ranks: 1
+1 Attack with (Semi-Automatic & Firearm), (Thrown & Explosive) and (Launched) Weapons.
Party Like its 1399[]
Ranks: 1
+1 Attack with (Two-Handed & Melee), (Hand-Thrown & Melee), and (Archery) Weapons.
Combat Style Attack Bonuses[]
Semi-Auto Proficiency[]
Ranks: 3
+1 Attack with (Semi-Automatic) Weapons.
Automatic Proficiency[]
Ranks: 3
+1 Attack with (Automatic) Weapons.
Single Action Proficiency[]
Ranks: 2
+2 Attack with (Revolver-Action), (Leaver-Action), (Pump-Action), (Break-Action), and (Bolt-Action) Weapons.
Energy Weapon Proficiency[]
Ranks: 2
+1 Attack with Energy Weapons.
Firearm Proficiency[]
Ranks: 2
+1 Attack with Firearms.
Basher[]
Ranks: 2
+2 Attack with Pistol Whips.
Ammo and Damage Type Attack Bonuses[]
Pistol Cartridge Proficiency[]
Ranks: 1
+1 Attack when using weapons that fire Pistol Cartridges.
Rifle Cartridge Proficiency[]
Ranks: 1
+1 Attack when using weapons that fire Rifled Cartridges.
Shot Shell Proficiency[]
Ranks: 1
+1 Attack when using weapons that fire Shot Shells. Similar Weapons that fire Multiple Projectiles also gain the bonus.
Explosive Proficiency[]
Ranks: 2
+2 Attack when using Explosives Weapons.
Plasma Proficiency[]
Ranks: 2
+1 Attack when using weapons that fire Plasma.
Laser Proficiency[]
Ranks: 2
+1 Attack when using weapons that fire Lasers.
Everything Else Proficiency[]
Ranks: 2
+1 Attack when using weapons that fire any form of projectile That is Not: Pistol Cartridges, Rifle Cartridges, Plasma, Lasers, Explosives or Shot Shells.
Blunt Proficiency[]
Ranks: 2
+1 Attack with weapons that primary deal damage by Blunt Trauma.
Bladed Proficiency[]
Ranks: 2
+1 Attack with weapons that deal damage through Slashing or Puncturing (bullets not included).
Pyromaniac[]
Ranks: 1
+2 attack with weapons that damage via Heat (Lasers and Plasma not included).
It's Got Your Name On It[]
Ranks: 1
+1 Attack Bonus when using Specialty Ammo (such as hollow point, poisoned or armor piercing).
Mechanic[]
Ranks: 1
+2 Attack with weapons whose primary function is Not a Weapon(Such as a pipe wrench or nail-gun).
Sniper[]
Ranks: 1
+2 attack with Scoped, Single-Action, Rifle-Grip Weapons (Must be all of those at once).
Lined up[]
Ranks: 1
+1 Attack with weapons with Scopes or Enhanced Sights.
Other Attack Bonuses[]
Road Rage[]
Ranks: 1
+3 Attack While Actively Driving a Vehicle or Against People in Vehicles.
Good Enough[]
Ranks: 1
Ignore Attack Penalties from Damaged Weapons.
Duel Wield[]
Ranks: 2
+2 Bonus when attacking with Two Weapons at Once (lowers penalty from -6 to -4).
Twins[]
Ranks: 1
+2 attack when duel wielding with weapons that are of at least 2 Different Categories From Each Other (Ammo types, action types, sights, grip). If the weapons are melee, there need be only 1 difference.
Sentimental[]
Ranks: 1
+2 Attack when using Weapons You Have Created.
Legendary[]
Ranks: 1
+1 Attack and Damage with individual weapons that have a history.
Personal Touch[]
Ranks: 1
+1 Attack using Modded Weapons.
Yoink![]
Ranks: 1
+3 Attack for 5 in-game minutes for weapons you Just Stole/Looted from enemies or NPCs.
Better Half[]
Ranks: 1
+2 Attack when a weapon has half or less ammunition.
Sentry[]
Ranks: 1
+2 Attack from Full Cover or when using a Mounted Weapon.
Possibility Space[]
Ranks: 3
+1 Attack when wielding a One-Handed Weapon in One Hand, but not actively using a weapon in the other.
Roguish[]
Ranks: 1
+3 Attack on Sneak Attacks.
Cleanser[]
Ranks: 2
+2 Attack Against Mutated Animals, Insects, Abominations and Ghouls.
Non-Attack Offensive Perks[]
Steady Aim[]
Ranks: 3
You can sacrifice an action to gain a +2 to hit on your next attack.
Sharpshooter[]
Ranks: 1
All ranged weapons gain +2 Range.
Heave, Ho![]
Ranks: 2
Your throwing range is increased by 2.
Defense[]
Life-Giver[]
Ranks: 5
Your character is considered to have 1 Higher END for the purpose of gaining health when leveling up. You also retroactively gain heath that would have been generated by this perk.
Toughness[]
Ranks: 3
Maybe you stood next to the reactor too much. Maybe a harsh life of slavery inured you to the little scuffs and scrapes of this God-forsaken world. Or maybe you're just a certified bad ass. You gain +1 DR vs Physical Damage.
Accelerated Healing[]
Ranks: 1
+5 Bonus to restoring HP and losing RADs when resting.
Fire-Walker[]
Ranks: 2
You have mastered the arts of walking on coals and taking cookie pans out of the oven bare-handed. For each level of this perk, you have +2 DR against energy damage.
Glowing[]
Ranks: 3
Each rank of this perk grants +15% RAD resistance.
Utility[]
Action Boy[]
Ranks: 1
+2 AP
Athlete[]
Ranks: 2
+1 Speed.
El Bandolero[]
Ranks: 1
As a serious ammo connoisseur, you handle each sweet individual round with skill and love. When reloading, you load 1 more round into magazines (allowing you to reload internal Magazines MUCH faster).
Infiltrator[]
Ranks: 1
When the player rolls Security Skill Checks, they roll an additional time and choose the better of the die roll.
Lucky[]
Ranks: N/A
Things just randomly happen in your favor. +1 Misc bonus to every skill. You can take this perk once for each point of luck you have.
Strong Back[]
Ranks: 2
Your Strength is considered 1 higher for wielding weapons and carrying equipment.
Sean Wagemans Fallout PnP | |||||||||
---|---|---|---|---|---|---|---|---|---|
Rules | Character Creation | Skills | Perks | Lesser Perks | Traits | ||||||||
Armory | Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown | Ammunition | ||||||||
Gear | Items | Chems and Consumables | Food and Water | Skill Books | Crafting | ||||||||
Bestiary | Abominations | Animals | Ghouls | Insects | Robots | Super Mutants | ||||||||
Reference | Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma | ||||||||
The Sound | Seattle Introduction |