When you loot a weapon, or buy one at a shop, determine the HP by rolling 1d6. For each point of Health missing from a weapon, it loses 10% of its value and suffers a -1 to hit on combat rolls and a -1 to damage (for melee weapons). At 0 HP a weapon is considered broken and unusable.
|Condition Penalty||0||-1||-2||-3||-4||-5||can't use|
|Crit Fail Penalty||0||+1%||+2%||+3%||+4%||+5%||-|
Cannibalizing Weapons Edit
Most weapons can be broken down into parts for repair. If you have a weapon of the exact same type (such as two Chainsaws or two .308 Bolt Rifles) you can directly add one weapon's HP to the other. This action is known as cannibalizing a weapon, as one tool is broken down to feed the other. Some weapons, such as clubs, are too simple to be cannibalized and must be repaired in other ways, such as a mechanic or repair materials. These weapons will state in their description if they are simple.
Firearms and Energy Weapons can also be taken apart and broken down into parts for use on later projects. This can only be done to weapons with 2 or more HP and results with two parts based on the weapons Ammo/Damage type (Plasma, .50 cal, 9mm etc) and the gun's Base Type (Revolver, Machine-gun, Energy Rifle, Energy Pistol, etc). Other weapons can be broken down in this same manner, but they produce 2 parts of the exact weapon type. Simple weapons cannot be broken down into parts. Two Weapon Parts in any combination can be used to restore 1 HP to another weapon, as long as the parts could ever be produced by the weapon being repaired.
Example: a .308 Bolt rifle can be cannibalized into one set of .308 Gun Parts and one set of Bolt rifle parts, which can be used to repair any other weapon that uses those parts.
There are some handymen out in the wastes, they will repair 1 HP for 5% of the gun's max value.
Duct Tape and WonderglueEdit
If a weapon is categorized as "simple", it can regain HP by applying a roll of duct tape (+1 HP) or bottle of wonder glue industrial epoxy (+2 HP).
|Wageman's Fallout PnP|
|Rules||Character Creation | Skills | Perks | Lesser Perks | Traits|
|Armory||Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown|
|Gear||Items | Chems and Consumables | Food and Water | Skill Books | Crafting|
|Bestiary||Abominations | Animals | Ghouls | Insects | Robots | Super Mutants|
|Reference||Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma|