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Fallout PnP

Rodents

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These weird hybrids of moles and rats are not incredibly tough, but they have very sharp senses, making them almost impossible to sneak past. They bite with their ratlike teeth, which are not very powerful, but often carry nasty diseases. The statistics here can also be applied to giant and mutated rats. 

Bestiary
Abominations Deathclaw | Floater | Nightstalker | Plants | Tunneler | Trogg
Animals Bighorner | Brahmin | Canines | Gecko | Gila | Lakelurk | Mirelurk | Rodents | Yao-Gui
Ghouls Feral | Reaver | Glowing One | Marked Man
Insects Giant Ants | Bugs | Cazador | Death Jacket | Leech | Lightbulbs | Mantis | Radroach | Radscorpion | Stalker
Robots Eyebot | Mr. Handy | Robobrain | Securitron | Protectron | Sentrybot | Turret
Super Mutants First Generation | Second Generation | East Coast | Marked Man | Nightkin
Wageman's Fallout PnP
Rules Character Creation | Skills | Perks | Lesser Perks | Traits
Armory Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown
Gear Items | Chems and Consumables | Food and Water | Skill Books | Crafting
Bestiary Abominations | Animals | Ghouls | Insects | Robots | Super Mutants
Reference Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma

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