What is this?Edit
SIMPLE Fallout is a tabletop roleplaying game set in the Fallout universe, with mechanics inspired by the Fallout games. While Fallout proper and many other Fallout TTRPGs have used a percentile die system, SIMPLE uses a 3d6 system. It is designed to be faster to play than other alternatives while still maintaining a high degree of tactical depth. It is currently untested and under continuous development.
SIMPLE is a modification under CC-BY-SA of Sean Wageman's Fallout PnP. Comments, concerns, and playtest results can be emailed to Vivian K. at firstname.lastname@example.org. Unapproved modifications are subject to being rolled back.
Fake answer: SIMPLE demonstrates that this isn't supposed to crush you to death with rules. It's not exactly a narrativist game, but combat is supposed to feel fast-paced and not painfully sloggy. The rules are easy to grasp and most calculation falls on the Overseer. It's simple.
Real answer: Simple was a revised six-stat version of SPECIAL that JE Sawyer invented and then abandoned because of angry corporate gods. Most of the Wageman's pages continued to use the simple namespace. I needed a name and it's right there.
SIMPLE Fallout is, something something fair use, something something not-for-profit. Fallout is owned by Bethesda and Zenimax I guess. Original rules content by Sean Wageman. Modifications by Vivian Kilbourne and the SIMPLE Fallout team. SIMPLE Fallout is licensed under CC-BY-SA and community contributions are welcome.
|SIMPLE Fallout RPG|
|Rules||Character Creation | Skills | Perks | Lesser Perks | Traits|
|Armory||Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown | Ammunition|
|Gear||Items | Chems and Consumables | Food and Water | Skill Books | Crafting|
|Bestiary||Abominations | Animals | Ghouls | Insects | Robots | Super Mutants|
|Reference||Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma|