Gaming
 

Simple: Chems

From Fallout PnP

Contents

[edit] Afterburner Gum

  • Up Effects: +4 AP, +2 PE, +3 healing rate (4 hours)
  • Down Effects: -2 AP, -2 ST, +10 fatigue (4 hours after 4 hours)
  • Cumulative O.D.:
  • Addiction: 20%

[edit] Antidote

  • Up Effects: Removes one poison effect and all associated sub-effects
  • Down Effects: None
  • Cumulative O.D.: None
  • Addiction: None

[edit] Beer

  • Up Effects: -1 PE, +2 All DTs (2 hours)
  • Down Effects: -1 PE (2 hours after 2 hours)
  • Cumulative O.D.:
  • Addiction: None

[edit] Booze

  • Up Effects: -1 IN, -2 PE, -1 AG, +4 All DTs (2 hours)
  • Down Effects: -2 PE, -4 All DTs (2 hours)
  • Cumulative O.D.:

Addiction Chance: 5%

[edit] Buffout

  • Up Effects: +2 ST, +2 AG, +3 EN (6 hours)
  • Down Effects: -4 ST, -4 AG, -4 EN (18 hours after 6 hours)
  • Cumulative O.D.:
  • Addiction: 25%

[edit] Gamma Gulp Beer

  • Up Effects: -4 Rad Count (no expire), +5% radiation resistance, -1 PE (2 hours)
  • Down Effects: -1 CH, -1 PE (2 hours after 2 hours)
  • Cumulative O.D.:
  • Addiction: 5%

[edit] Glow Ointment

  • Up Effects: +50% Radiation Resistance, -2 IN, -1 CH (24 hours)
  • Down Effects: None
  • Cumulative O.D.:
  • Addiction: None

Special: Outdoorsman equivalent of Rad-X

[edit] Healing Powder

  • Up Effects: +8-18 hit points, -2 PE (36 hours)
  • Down Effects: None
  • Cumulative O.D.: None
  • Addiction: 5%

Special: Outdoorsman equivalent of Stimpak

[edit] Jet

  • Up Effects: +6 AP, +1 ST, +1 PE (48 hours)
  • Down Effects: -6 AP, -3 ST, -3 PE (48 hours after 48 hours)
  • Cumulative O.D.:
  • Addiction: 50%

[edit] Mentats

  • Up Effects: +2 IN, +2 PE, +1 CH
  • Down Effects: -4 IN, -4 PE, -3 CH
  • Cumulative O.D.: TBD
  • Addiction: 15%

[edit] Mutated Fruit

  • Up Effects: +4 hit points, +2 rad count (never expires)
  • Down Effects: None
  • Cumulative O.D.: 0%
  • Addiction: None

[edit] Nuka-Cola

  • Up Effects: -8 Fatigue
  • Down Effects: None
  • Cumulative O.D.: 0%
  • Addiction: 10%

[edit] Psycho

  • Up Effects: +3 AG, -3 IN, +2 EN, +4 Healing Rate (4 hours)
  • Down Effects: -3 AG, -3 PE, -2 EN, -2 Healing Rate (8 hours after 4 hours)
  • Cumulative O.D.: TBD
  • Addiction: 20%

[edit] Rad-Away

  • Up Effects: -25 Rad Count (Immediately), -25 Rad Count (2 hours), -25 Rad Count (4 hours)
  • Down Effects: None
  • Cumulative O.D.: TBD
  • Addiction: 10%

[edit] Rad-X

  • Up Effects: +50% Radiation Resistance (24 hours)
  • Down Effects: None
  • Cumulative O.D.: TBD
  • Addiction: None

[edit] Roentgen Rum

  • Up Effects: +20% Radiation Resistance, -2 PE, -2 AG (2 hours)
  • Down Effects: -2 PE (2 hours after 2 hours)
  • Cumulative O.D.: TBD
  • Addiction: 5%

[edit] Venom Heart

  • Up Effects: -2 PE (4 hours) Removes one poison effect and all associated sub-effects
  • Down Effects: None
  • Cumulative O.D.: TBD
  • Addiction: None

Special: Outdoorsman equivalent of Antidote

J.E. Sawyer's Simple system
Introduction What is Fallout? | What is Fallout Earth? | What is the Core Region?
Simple Simple Overview | Character Creation | Primary Attributes | Secondary Attributes | Derived Attributes
Traits | Skills | Perks | Karma and Reputations | Vital Status | Actions | Advancement
Equipment Survival Gear | Weapons | Ammunition and Fuel | Armor | Chems | Implants | Books | Tools | Vehicles | Workshops
The Fallout World North America | South America | Europe | Asia | Africa | Australia | Antarctica
The Core Region Geography | Sites | Organizations | Personalities | Critters