Simple: Chems
From Fallout PnP
Contents |
[edit] Afterburner Gum
- Up Effects: +4 AP, +2 PE, +3 healing rate (4 hours)
- Down Effects: -2 AP, -2 ST, +10 fatigue (4 hours after 4 hours)
- Cumulative O.D.:
- Addiction: 20%
[edit] Antidote
- Up Effects: Removes one poison effect and all associated sub-effects
- Down Effects: None
- Cumulative O.D.: None
- Addiction: None
[edit] Beer
- Up Effects: -1 PE, +2 All DTs (2 hours)
- Down Effects: -1 PE (2 hours after 2 hours)
- Cumulative O.D.:
- Addiction: None
[edit] Booze
- Up Effects: -1 IN, -2 PE, -1 AG, +4 All DTs (2 hours)
- Down Effects: -2 PE, -4 All DTs (2 hours)
- Cumulative O.D.:
Addiction Chance: 5%
[edit] Buffout
- Up Effects: +2 ST, +2 AG, +3 EN (6 hours)
- Down Effects: -4 ST, -4 AG, -4 EN (18 hours after 6 hours)
- Cumulative O.D.:
- Addiction: 25%
[edit] Gamma Gulp Beer
- Up Effects: -4 Rad Count (no expire), +5% radiation resistance, -1 PE (2 hours)
- Down Effects: -1 CH, -1 PE (2 hours after 2 hours)
- Cumulative O.D.:
- Addiction: 5%
[edit] Glow Ointment
- Up Effects: +50% Radiation Resistance, -2 IN, -1 CH (24 hours)
- Down Effects: None
- Cumulative O.D.:
- Addiction: None
Special: Outdoorsman equivalent of Rad-X
[edit] Healing Powder
- Up Effects: +8-18 hit points, -2 PE (36 hours)
- Down Effects: None
- Cumulative O.D.: None
- Addiction: 5%
Special: Outdoorsman equivalent of Stimpak
[edit] Jet
- Up Effects: +6 AP, +1 ST, +1 PE (48 hours)
- Down Effects: -6 AP, -3 ST, -3 PE (48 hours after 48 hours)
- Cumulative O.D.:
- Addiction: 50%
[edit] Mentats
- Up Effects: +2 IN, +2 PE, +1 CH
- Down Effects: -4 IN, -4 PE, -3 CH
- Cumulative O.D.: TBD
- Addiction: 15%
[edit] Mutated Fruit
- Up Effects: +4 hit points, +2 rad count (never expires)
- Down Effects: None
- Cumulative O.D.: 0%
- Addiction: None
[edit] Nuka-Cola
- Up Effects: -8 Fatigue
- Down Effects: None
- Cumulative O.D.: 0%
- Addiction: 10%
[edit] Psycho
- Up Effects: +3 AG, -3 IN, +2 EN, +4 Healing Rate (4 hours)
- Down Effects: -3 AG, -3 PE, -2 EN, -2 Healing Rate (8 hours after 4 hours)
- Cumulative O.D.: TBD
- Addiction: 20%
[edit] Rad-Away
- Up Effects: -25 Rad Count (Immediately), -25 Rad Count (2 hours), -25 Rad Count (4 hours)
- Down Effects: None
- Cumulative O.D.: TBD
- Addiction: 10%
[edit] Rad-X
- Up Effects: +50% Radiation Resistance (24 hours)
- Down Effects: None
- Cumulative O.D.: TBD
- Addiction: None
[edit] Roentgen Rum
- Up Effects: +20% Radiation Resistance, -2 PE, -2 AG (2 hours)
- Down Effects: -2 PE (2 hours after 2 hours)
- Cumulative O.D.: TBD
- Addiction: 5%
[edit] Venom Heart
- Up Effects: -2 PE (4 hours) Removes one poison effect and all associated sub-effects
- Down Effects: None
- Cumulative O.D.: TBD
- Addiction: None
Special: Outdoorsman equivalent of Antidote
| J.E. Sawyer's Simple system | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Introduction | What is Fallout? | What is Fallout Earth? | What is the Core Region? | ||||||||
| Simple | Simple Overview | Character Creation | Primary Attributes | Secondary Attributes | Derived Attributes Traits | Skills | Perks | Karma and Reputations | Vital Status | Actions | Advancement | ||||||||
| Equipment | Survival Gear | Weapons | Ammunition and Fuel | Armor | Chems | Implants | Books | Tools | Vehicles | Workshops | ||||||||
| The Fallout World | North America | South America | Europe | Asia | Africa | Australia | Antarctica | ||||||||
| The Core Region | Geography | Sites | Organizations | Personalities | Critters | ||||||||
