The Sean Wageman's Fallout Tabletop is a system to play a pen and paper roleplaying game in the setting of the fallout universe. All content on the site (excluding the below mentioned) was made up by myself, but largely based on the gameplay and setting of the fallout franchise. I make no claim to owning or even having permission to create such a game, as the right to the fallout franchise are owned by Interplay and Bethesda Softworks and Its parrent company, Zenimax studios. This is simply a fan-made game meant for others to enjoy, not for any marketable purposes.
The purpose of the Wagemans Fallout Tabletop is to provide an open-ended system to role-play within the fallout universe. While this has been done before, the other systems used for a board game had been an incredibly convoluted percentile system that required extensive calculation to perform simple actions. The project you see now, still in testing, is to provide a simplified and much more user friendly experience for the player. Rather than use percentages multiplied for every attack or option, this system uses the more traditional method of a twenty roll, though utilizing 2d10 (rather than 1d20) to produce a more averaged result. This provides for a simplified, facilitated play style that flows quickly providing a swift experience for the player. All of the material on this site (excluding the below mentioned) is user created and based only on either the official fallout series or the creator’s own imagination.
Acknowledgements to J.E. Sawyer
The original concept for a simplified fallout tabletop board game go to J.E. Sawyer. This game was originally an abandoned smattering of conceptual notes on different weapon, ability and player statistics strewn across a wiki, left free to public viewing and editing. Most pages only contained a few clashing numbers and mechanics (or nothing at all), and have since been completely removed. Three core mechanics however, well thought out and key to a balanced game have been kept but altered, and used as a work off point for a large part of this adopted project: The -3 to 5 idea used for determining SPECIAL score, the exponential point buy system for allotting skill points, and the idea of a thee phase combat system consisting of a move, charge and action phase originated from the talented game designer Joshua Eric Sawyer. Thank you for planting the seeds of a great idea and handing the tools off to anyone who wanted to create their own game.
Wagemans Fallout Tabletop RulesEdit
- Play Materials
- Character Creation
- Lesser Perks
- Combat and Actions
- Reputation and Karma
- Automatic Guns
- Lasers and Plasma
- EMP and Gauss
- One Handed Melee
- Two Handed Melee
- Fist Weapons
- Hand Thrown
Copyright and Trademark InformationEdit
Fallout is Copyright © 1997 Interplay Entertainment Corp. Fallout is a registered trademark of Interplay Entertainment Corp. All Rights Reserved.
Fallout reference material is used here without the express permission of Interplay Entertainment Corp. No challenge to Interplay's copyright and trademark are intended. These pages are for private, non-profit use and are not intended to be developed into any form of electronic entertainment. This material may be reproduced and distributed as long as it is for non-profit purposes and does not violate and clearly indicates the copyright and trademark ownership of Interplay Entertainment Corp.
|Wageman's Fallout Tabletop|
|Rules||Play Materials | Character Creation | Traits | Skills | Perks | Lesser Perks | Survival | Combat and Actions | Reputation and Karma|
|Gear||Items | Chems and Consumables | Skill Books | Food and Water|
|Armory||Armor | Ammo | Weapons | Handguns | Shotguns | Rifles | Automatic Guns | Lasers and Plasma | EMP and Gauss |One Handed Melee | Two Handed Melee | Fist Weapons | Hand Thrown | Launchers|
|Bestiary||Abominations | Animals | Ghouls | Insects | Robots | Super Mutants|