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Fallout PnP

Simple: Primary Attributes

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These skills represent the raw capabilities of a character. They do not reflect much learning or development.

StrengthEdit

Physical power. Affects carrying capability and damage with many melee and thrown weapons. Affects throwing range.

PerceptionEdit

Senses and intuition. Affects chance to detect hard-to-notice people/places/things. Affects accuracy with ranged weapons.

EnduranceEdit

Hardiness and resilience. Affects health, healing rate, and similar things.

CharismaEdit

Force of personality. Affects speech skills and other character interactions.

IntelligenceEdit

Reasoning ability. Affects academic skills.

AgilityEdit

Balance, speed, and grace. Affects combat speed and efficiency as well as several skills.

Wageman's Fallout PnP
Rules Character Creation | Skills | Perks | Lesser Perks | Traits
Armory Armor | Repair | Firearms | Energy Weapons | Melee | Launchers | Hand Thrown
Gear Items | Chems and Consumables | Food and Water | Skill Books | Crafting
Bestiary Abominations | Animals | Ghouls | Insects | Robots | Super Mutants
Reference Glossary | Play Materials | Combat and Actions | Survival | Reputation and Karma

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