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Fallout PnP

Simple: Primary Attributes

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These skills represent the raw capabilities of a character. They do not reflect much learning or development.

Contents

StrengthEdit

Physical power. Affects carrying capability and damage with many melee and thrown weapons. Affects throwing range.

PerceptionEdit

Senses and intuition. Affects chance to detect hard-to-notice people/places/things. Affects accuracy with ranged weapons.

EnduranceEdit

Hardiness and resilience. Affects health, healing rate, and similar things.

CharismaEdit

Force of personality. Affects speech skills and other character interactions.

IntelligenceEdit

Reasoning ability. Affects academic skills.

AgilityEdit

Balance, speed, and grace. Affects combat speed and efficiency as well as several skills.

LuckEdit

How often things randomly go your way

J.E. Sawyer's Simple system
Introduction What is Fallout? | What is Fallout Earth? | What is the Core Region?
Simple Simple Overview | Character Creation | Primary Attributes | Secondary Attributes | Derived Attributes
Traits | Skills | Perks | Karma and Reputations | Survival | Actions | Advancement
Equipment Survival Gear | Weapons | Ammunition and Fuel | Armor | Chems | Implants | Books | Tools | Vehicles | Workshops
The Fallout World North America | South America | Europe | Asia | Africa | Australia | Antarctica
The Core Region Geography | Sites | Organizations | Personalities | Critters
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