These skills represent the raw capabilities of a character. They do not reflect much learning or development.
Physical power. Affects carrying capability and damage with many melee and thrown weapons. Affects throwing range.
Senses and intuition. Affects chance to detect hard-to-notice people/places/things. Affects accuracy with ranged weapons.
Hardiness and resilience. Affects health, healing rate, and similar things.
Force of personality. Affects speech skills and other character interactions.
Reasoning ability. Affects academic skills.
Balance, speed, and grace. Affects combat speed and efficiency as well as several skills.
How often things randomly go your way
|J.E. Sawyer's Simple system|
|Introduction||What is Fallout? | What is Fallout Earth? | What is the Core Region?|
|Simple|| Simple Overview | Character Creation | Primary Attributes | Secondary Attributes | Derived Attributes|
Traits | Skills | Perks | Karma and Reputations | Survival | Actions | Advancement
|Equipment||Survival Gear | Weapons | Ammunition and Fuel | Armor | Chems | Implants | Books | Tools | Vehicles | Workshops|
|The Fallout World||North America | South America | Europe | Asia | Africa | Australia | Antarctica|
|The Core Region||Geography | Sites | Organizations | Personalities | Critters|