Simple: Primary Attributes
From Fallout PnP
These skills represent the raw capabilities of a character. They do not reflect much learning or development.
Contents |
[edit] Strength
Physical power. Affects carrying capability and damage with many melee and thrown weapons. Affects throwing range.
[edit] Perception
Senses and intuition. Affects chance to detect hard-to-notice people/places/things. Affects accuracy with ranged weapons.
[edit] Endurance
Hardiness and resilience. Affects health, healing rate, and similar things.
[edit] Charisma
Force of personality. Affects speech skills and other character interactions.
[edit] Intelligence
Reasoning ability. Affects academic skills.
[edit] Agility
Balance, speed, and grace. Affects combat speed and efficiency as well as several skills.
| J.E. Sawyer's Simple system | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Introduction | What is Fallout? | What is Fallout Earth? | What is the Core Region? | ||||||||
| Simple | Simple Overview | Character Creation | Primary Attributes | Secondary Attributes | Derived Attributes Traits | Skills | Perks | Karma and Reputations | Vital Status | Actions | Advancement | ||||||||
| Equipment | Survival Gear | Weapons | Ammunition and Fuel | Armor | Chems | Implants | Books | Tools | Vehicles | Workshops | ||||||||
| The Fallout World | North America | South America | Europe | Asia | Africa | Australia | Antarctica | ||||||||
| The Core Region | Geography | Sites | Organizations | Personalities | Critters | ||||||||
