Gaming
 

Simple: Primary Attributes

From Fallout PnP

These skills represent the raw capabilities of a character. They do not reflect much learning or development.

Contents

[edit] Strength

Physical power. Affects carrying capability and damage with many melee and thrown weapons. Affects throwing range.

[edit] Perception

Senses and intuition. Affects chance to detect hard-to-notice people/places/things. Affects accuracy with ranged weapons.

[edit] Endurance

Hardiness and resilience. Affects health, healing rate, and similar things.

[edit] Charisma

Force of personality. Affects speech skills and other character interactions.

[edit] Intelligence

Reasoning ability. Affects academic skills.

[edit] Agility

Balance, speed, and grace. Affects combat speed and efficiency as well as several skills.

J.E. Sawyer's Simple system
Introduction What is Fallout? | What is Fallout Earth? | What is the Core Region?
Simple Simple Overview | Character Creation | Primary Attributes | Secondary Attributes | Derived Attributes
Traits | Skills | Perks | Karma and Reputations | Vital Status | Actions | Advancement
Equipment Survival Gear | Weapons | Ammunition and Fuel | Armor | Chems | Implants | Books | Tools | Vehicles | Workshops
The Fallout World North America | South America | Europe | Asia | Africa | Australia | Antarctica
The Core Region Geography | Sites | Organizations | Personalities | Critters