Gaming
 

Simple: Survival Gear

From Fallout PnP

Survival gear is general equipment that doesn't fall under any of the other listed categories. It includes containers, non-chem-ish food, mechanical and electronic devices, and miscellaneous debris.

Contents

[edit] Pip Boy 2000

  • Tech Level: 8
  • Materials: 2 Vacuum Tech, 1 Monitor Tech, 1 Plastic Tech

The Pip Boy 2000 is a very special piece of pre-war equipment that was used primarily by travelers. The Pip Boy holds a surprisingly large amount of information and can transfer data to and from holodiscs and from data tubes. It displays information in bright green on its black 5" x 3" screen. It can record sound and video footage for later playback. It uses a simple but elegant form of sonar and satellite tracking (where available, which is far from everywhere in the post-apocalyptic world) to map out areas where its user travels. Though input is slow, a user can also hand-enter and edit text messages on their Pip Boy 2000s. The original Pip Boy 2000 was a hand-held device, though some very cumbersome models were made to be worn on the arm. These models were unofficially called Pip Boy 2000 Plus.

[edit] Lil' Pip 3000

  • Tech Level: 8
  • Materials: 2 Circuitry Tech, 1 Monitor Tech, 2 Plastic Tech

Much less cumbersome than the Pip Boy 2000 Plus, the Lil' Pip 3000 offers all the functionality of its smaller brother, and features two colors in addition to bright green for standard display: bright blue and bright red. It features a flip-up split-screen monitor and can be comfortably worn on the arm. Despite its many advantages, the Lil' Pip 3000 was not a sales success. The device was more fragile than the 2000 models and it used integrated circuits instead of vacuum tubes to achieve its small size.

[edit] Pip Expansion Hardware

  • Tech Level: 8
  • Materials: 3 Vacuum Tech

All Pip Boy models can download and tranfer data from holodiscs. All models can also accept expansion hardware. Expansion hardware comes in the form of data tubes, which are highly advanced, jam-packed vacuum tubes. Data tubes cannot be written to with Pip Boys, but their data can be accessed while they are connected. Pip Boy 2000 models can take six tubes, 2000 Plus models can take four, and Lil' Pip 3000s can take six.

[edit] Battle Buddy

Battle Buddy increases the Melee and Unarmed skill totals of the wearer by 1 while it is worn.

[edit] Diplomat Buddy

Diplomat Buddy increases the Investigate and Persuade skill totals of the wearer by 1 while it is worn.

[edit] Motion Sensor

When the Motion Sensor module is installed, all objects on the map that are currently moving will show

[edit] Rad Counter

When the Rad Counter is installed, the PC's pip boy will start to crackle as he or she approaches a radioactive area. The intensity and volume of the crackle will increase as the intensity of the radiation increases.

[edit] Reloader Buddy

Reloader Buddy increases the Firearms and Science skill totals of the wearer by 1 while it is worn.

[edit] Spy Buddy

Spy Buddy increases the Sneak and Deception skill totals of the wearer by 1 while it is worn.

[edit] Survival Buddy

Survival Buddy increases the Medic and Outdoorsman skill totals of the wearer by 1 while it is worn.

[edit] Thief Buddy

Thief Buddy increases the Security and Steal skill totals of the wearer by 1 while it is worn.

[edit] Toxin Counter

The Toxin Counter operates similarly to the Rad Counter, but for poisonous spills and creatures like radscorpions, thorn slingers, and giant two-headed snakes. Instead of crackling, the Toxin Counter beeps. The closer the toxin, the more frequent the beeps.

[edit] Workshop Buddy

Workshop Buddy increases the Mechanics skill totals of the wearer by 2 while it is worn.

[edit] Stimpack

  • Tech Level: 8
  • Materials: 2 Chem Tech, 1 Metal Tech, 1 Plastic Tech

Effects: +5-20 hit points (+2 per 10 points of user's Medic)

[edit] Super Stimpack

  • Tech Level: 8
  • Materials: 3 Chem Tech, 1 Metal Tech, 1 Plastic Tech

Effects: +50-75 hit points (+2 per 10 points of user's Medic) Special: +12 fatigue (after 1 minute), +12 fatigue (after 2 minutes)

J.E. Sawyer's Simple system
Introduction What is Fallout? | What is Fallout Earth? | What is the Core Region?
Simple Simple Overview | Character Creation | Primary Attributes | Secondary Attributes | Derived Attributes
Traits | Skills | Perks | Karma and Reputations | Vital Status | Actions | Advancement
Equipment Survival Gear | Weapons | Ammunition and Fuel | Armor | Chems | Implants | Books | Tools | Vehicles | Workshops
The Fallout World North America | South America | Europe | Asia | Africa | Australia | Antarctica
The Core Region Geography | Sites | Organizations | Personalities | Critters