Gaming
 

Simple: Tools

From Fallout PnP

Tools are a necessary evil for most of the science skills. Without the proper tools, most of the science skills can only be used for knowledge purposes. However, the advanced versions of the tools have the added bonus of increasing the user's skill total for applied tasks. A "fresh" tool starts with 10 charges. Performing different tasks with tools will cost different amounts of charges. When a tool runs out of charges, it is exhausted and can no longer be used.

Contents

[edit] Doctor's Bag

The doctor's bag is used with the medic skill. It gives a +5 bonus to checks.

[edit] Electronic Security Kit

The security kit is used with the security skill. It gives a +5 bonus to checks.

[edit] First Aid Kit

The first aid kit is used with the medic skill.

[edit] Lil' Lab

The lil' lab can be used to make ammo, books, chems, and implants that have skill requirements below 15.

[edit] Lil' Shop

The lil' shop can be used to make armor, weapons, and weapon accessories that have skill requirements below 15.

[edit] Multitool Kit

The multitool kit is used with the mechanics skill. It gives a +5 bonus to checks.

[edit] Security Kit

The security kit is used with the security skill.

[edit] Tool Kit

The tool kit is used with the mechanics skill.

J.E. Sawyer's Simple system
Introduction What is Fallout? | What is Fallout Earth? | What is the Core Region?
Simple Simple Overview | Character Creation | Primary Attributes | Secondary Attributes | Derived Attributes
Traits | Skills | Perks | Karma and Reputations | Vital Status | Actions | Advancement
Equipment Survival Gear | Weapons | Ammunition and Fuel | Armor | Chems | Implants | Books | Tools | Vehicles | Workshops
The Fallout World North America | South America | Europe | Asia | Africa | Australia | Antarctica
The Core Region Geography | Sites | Organizations | Personalities | Critters