Hi. My name is Colen, and I am a mathematics tutor and enthusiatic gamer. I've had a lot of scattershot experience with different gaming systems, and have written and published my own table-top system (Vorpal, an Indie Role-Playing Game).
To be honest, I only played through each Fallout game the once, and I missed a lot of the subtler plot hints. Keeping canon isn't as important to me as enjoyable gameplay... so I feel that reducing the number of skills, though blasphemy to the diehard fans, may make individual skills more versatile and would definitely make gameplay easier. I find that the cancelled "Van Buren" game ALMOST got it right... and with a little tweaking it could lead to a very functional and entertaining PnP system.
I hope that I can make this Fallout engine better. In my experience, simpler is more preferable to complex, and having a synchronized system for all actions is the safest way to handle a tabletop RPG. I intend to write an entirely new system on a separate set of wiki pages, just as the Simple system is on separte pages. It will be derived from the "Skill Combat" system I wrote for combat, and will be a completely percentile system requiring only d10s (instead of a full set of RPG dice).